i3
scratchpad.c
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1 /*
2  * vim:ts=4:sw=4:expandtab
3  *
4  * i3 - an improved dynamic tiling window manager
5  * © 2009 Michael Stapelberg and contributors (see also: LICENSE)
6  *
7  * scratchpad.c: Moving windows to the scratchpad and making them visible again.
8  *
9  */
10 #include "all.h"
11 
12 /*
13  * Moves the specified window to the __i3_scratch workspace, making it floating
14  * and setting the appropriate scratchpad_state.
15  *
16  * Gets called upon the command 'move scratchpad'.
17  *
18  */
19 void scratchpad_move(Con *con) {
20  if (con->type == CT_WORKSPACE) {
21  LOG("'move scratchpad' used on a workspace \"%s\". Calling it "
22  "recursively on all windows on this workspace.\n",
23  con->name);
24  Con *current;
25  current = TAILQ_FIRST(&(con->focus_head));
26  while (current) {
27  Con *next = TAILQ_NEXT(current, focused);
28  scratchpad_move(current);
29  current = next;
30  }
31  return;
32  }
33  DLOG("should move con %p to __i3_scratch\n", con);
34 
35  Con *__i3_scratch = workspace_get("__i3_scratch");
36  if (con_get_workspace(con) == __i3_scratch) {
37  DLOG("This window is already on __i3_scratch.\n");
38  return;
39  }
40 
41  /* If the current con is in fullscreen mode, we need to disable that,
42  * as a scratchpad window should never be in fullscreen mode */
44 
45  /* 1: Ensure the window or any parent is floating. From now on, we deal
46  * with the CT_FLOATING_CON. We use automatic == false because the user
47  * made the choice that this window should be a scratchpad (and floating).
48  */
49  Con *maybe_floating_con = con_inside_floating(con);
50  if (maybe_floating_con == NULL) {
51  floating_enable(con, false);
52  con = con->parent;
53  } else {
54  con = maybe_floating_con;
55  }
56 
57  /* 2: Send the window to the __i3_scratch workspace, mainting its
58  * coordinates and not warping the pointer. */
59  con_move_to_workspace(con, __i3_scratch, true, true, false);
60 
61  /* 3: If this is the first time this window is used as a scratchpad, we set
62  * the scratchpad_state to SCRATCHPAD_FRESH. The window will then be
63  * adjusted in size according to what the user specifies. */
64  if (con->scratchpad_state == SCRATCHPAD_NONE) {
65  DLOG("This window was never used as a scratchpad before.\n");
66  if (con == maybe_floating_con) {
67  DLOG("It was in floating mode before, set scratchpad state to changed.\n");
68  con->scratchpad_state = SCRATCHPAD_CHANGED;
69  } else {
70  DLOG("It was in tiling mode before, set scratchpad state to fresh.\n");
71  con->scratchpad_state = SCRATCHPAD_FRESH;
72  }
73  }
74 }
75 
76 /*
77  * Either shows the top-most scratchpad window (con == NULL) or shows the
78  * specified con (if it is scratchpad window).
79  *
80  * When called with con == NULL and the currently focused window is a
81  * scratchpad window, this serves as a shortcut to hide it again (so the user
82  * can press the same key to quickly look something up).
83  *
84  */
85 bool scratchpad_show(Con *con) {
86  DLOG("should show scratchpad window %p\n", con);
87  Con *__i3_scratch = workspace_get("__i3_scratch");
88  Con *floating;
89 
90  /* If this was 'scratchpad show' without criteria, we check if the
91  * currently focused window is a scratchpad window and should be hidden
92  * again. */
93  if (!con &&
94  (floating = con_inside_floating(focused)) &&
95  floating->scratchpad_state != SCRATCHPAD_NONE) {
96  DLOG("Focused window is a scratchpad window, hiding it.\n");
98  return true;
99  }
100 
101  /* If the current con or any of its parents are in fullscreen mode, we
102  * first need to disable it before showing the scratchpad con. */
103  Con *fs = focused;
104  while (fs && fs->fullscreen_mode == CF_NONE)
105  fs = fs->parent;
106 
107  if (fs && fs->type != CT_WORKSPACE) {
109  }
110 
111  /* If this was 'scratchpad show' without criteria, we check if there is a
112  * unfocused scratchpad on the current workspace and focus it */
113  Con *walk_con;
114  Con *focused_ws = con_get_workspace(focused);
115  TAILQ_FOREACH (walk_con, &(focused_ws->floating_head), floating_windows) {
116  if (!con && (floating = con_inside_floating(walk_con)) &&
117  floating->scratchpad_state != SCRATCHPAD_NONE &&
118  floating != con_inside_floating(focused)) {
119  DLOG("Found an unfocused scratchpad window on this workspace\n");
120  DLOG("Focusing it: %p\n", walk_con);
121  /* use con_descend_tiling_focused to get the last focused
122  * window inside this scratch container in order to
123  * keep the focus the same within this container */
125  return true;
126  }
127  }
128 
129  /* If this was 'scratchpad show' without criteria, we check if there is a
130  * visible scratchpad window on another workspace. In this case we move it
131  * to the current workspace. */
132  focused_ws = con_get_workspace(focused);
133  TAILQ_FOREACH (walk_con, &all_cons, all_cons) {
134  Con *walk_ws = con_get_workspace(walk_con);
135  if (!con && walk_ws &&
136  !con_is_internal(walk_ws) && focused_ws != walk_ws &&
137  (floating = con_inside_floating(walk_con)) &&
138  floating->scratchpad_state != SCRATCHPAD_NONE) {
139  DLOG("Found a visible scratchpad window on another workspace,\n");
140  DLOG("moving it to this workspace: con = %p\n", walk_con);
141  con_move_to_workspace(floating, focused_ws, true, false, false);
143  return true;
144  }
145  }
146 
147  /* If this was 'scratchpad show' with criteria, we check if the window
148  * is actually in the scratchpad */
149  if (con && con->parent->scratchpad_state == SCRATCHPAD_NONE) {
150  DLOG("Window is not in the scratchpad, doing nothing.\n");
151  return false;
152  }
153 
154  /* If this was 'scratchpad show' with criteria, we check if it matches a
155  * currently visible scratchpad window and hide it. */
156  Con *active = con_get_workspace(focused);
157  Con *current = con_get_workspace(con);
158  if (con &&
159  (floating = con_inside_floating(con)) &&
160  floating->scratchpad_state != SCRATCHPAD_NONE &&
161  current != __i3_scratch) {
162  /* If scratchpad window is on the active workspace, then we should hide
163  * it, otherwise we should move it to the active workspace. */
164  if (current == active) {
165  DLOG("Window is a scratchpad window, hiding it.\n");
166  scratchpad_move(con);
167  return true;
168  }
169  }
170 
171  if (con == NULL) {
172  /* Use the container on __i3_scratch which is highest in the focus
173  * stack. When moving windows to __i3_scratch, they get inserted at the
174  * bottom of the stack. */
175  con = TAILQ_FIRST(&(__i3_scratch->floating_head));
176 
177  if (!con) {
178  LOG("You don't have any scratchpad windows yet.\n");
179  LOG("Use 'move scratchpad' to move a window to the scratchpad.\n");
180  return false;
181  }
182  } else {
183  /* We used a criterion, so we need to do what follows (moving,
184  * resizing) on the floating parent. */
185  con = con_inside_floating(con);
186  }
187 
188  /* 1: Move the window from __i3_scratch to the current workspace. */
189  con_move_to_workspace(con, active, true, false, false);
190 
191  /* 2: Adjust the size if this window was not adjusted yet. */
192  if (con->scratchpad_state == SCRATCHPAD_FRESH) {
193  DLOG("Adjusting size of this window.\n");
194  Con *output = con_get_output(con);
195  con->rect.width = output->rect.width * 0.5;
196  con->rect.height = output->rect.height * 0.75;
197  floating_check_size(con, false);
198  floating_center(con, con_get_workspace(con)->rect);
199  }
200 
201  /* Activate active workspace if window is from another workspace to ensure
202  * proper focus. */
203  if (current != active) {
204  workspace_show(active);
205  }
206 
208 
209  return true;
210 }
211 
212 /*
213  * Greatest common divisor, implemented only for the least common multiple
214  * below.
215  *
216  */
217 static int _gcd(const int m, const int n) {
218  if (n == 0)
219  return m;
220  return _gcd(n, (m % n));
221 }
222 
223 /*
224  * Least common multiple. We use it to determine the (ideally not too large)
225  * resolution for the __i3 pseudo-output on which the scratchpad is on (see
226  * below). We could just multiply the resolutions, but for some pathetic cases
227  * (many outputs), using the LCM will achieve better results.
228  *
229  * Man, when you were learning about these two algorithms for the first time,
230  * did you think you’d ever need them in a real-world software project of
231  * yours? I certainly didn’t until now. :-D
232  *
233  */
234 static int _lcm(const int m, const int n) {
235  const int o = _gcd(m, n);
236  return ((m * n) / o);
237 }
238 
239 /*
240  * When starting i3 initially (and after each change to the connected outputs),
241  * this function fixes the resolution of the __i3 pseudo-output. When that
242  * resolution is not set to a function which shares a common divisor with every
243  * active output’s resolution, floating point calculation errors will lead to
244  * the scratchpad window moving when shown repeatedly.
245  *
246  */
248  Con *__i3_scratch = workspace_get("__i3_scratch");
249  Con *__i3_output = con_get_output(__i3_scratch);
250  DLOG("Current resolution: (%d, %d) %d x %d\n",
251  __i3_output->rect.x, __i3_output->rect.y,
252  __i3_output->rect.width, __i3_output->rect.height);
253  Con *output;
254  int new_width = -1,
255  new_height = -1;
256  TAILQ_FOREACH (output, &(croot->nodes_head), nodes) {
257  if (output == __i3_output)
258  continue;
259  DLOG("output %s's resolution: (%d, %d) %d x %d\n",
260  output->name, output->rect.x, output->rect.y,
261  output->rect.width, output->rect.height);
262  if (new_width == -1) {
263  new_width = output->rect.width;
264  new_height = output->rect.height;
265  } else {
266  new_width = _lcm(new_width, output->rect.width);
267  new_height = _lcm(new_height, output->rect.height);
268  }
269  }
270 
271  Rect old_rect = __i3_output->rect;
272 
273  DLOG("new width = %d, new height = %d\n",
274  new_width, new_height);
275  __i3_output->rect.width = new_width;
276  __i3_output->rect.height = new_height;
277 
278  Rect new_rect = __i3_output->rect;
279 
280  if (rect_equals(new_rect, old_rect)) {
281  DLOG("Scratchpad size unchanged.\n");
282  return;
283  }
284 
285  DLOG("Fixing coordinates of scratchpad windows\n");
286  Con *con;
287  TAILQ_FOREACH (con, &(__i3_scratch->floating_head), floating_windows) {
288  floating_fix_coordinates(con, &old_rect, &new_rect);
289  }
290 }
void con_move_to_workspace(Con *con, Con *workspace, bool fix_coordinates, bool dont_warp, bool ignore_focus)
Moves the given container to the currently focused container on the given workspace.
Definition: con.c:1426
Con * con_get_workspace(Con *con)
Gets the workspace container this node is on.
Definition: con.c:477
void con_disable_fullscreen(Con *con)
Disables fullscreen mode for the given container, if necessary.
Definition: con.c:1159
Con * con_descend_focused(Con *con)
Returns the focused con inside this client, descending the tree as far as possible.
Definition: con.c:1550
Con * con_descend_tiling_focused(Con *con)
Returns the focused con inside this client, descending the tree as far as possible.
Definition: con.c:1565
bool con_is_internal(Con *con)
Returns true if the container is internal, such as __i3_scratch.
Definition: con.c:588
void con_toggle_fullscreen(Con *con, int fullscreen_mode)
Toggles fullscreen mode for the given container.
Definition: con.c:1059
Con * con_inside_floating(Con *con)
Checks if the given container is either floating or inside some floating container.
Definition: con.c:620
Con * con_get_output(Con *con)
Gets the output container (first container with CT_OUTPUT in hierarchy) this node is on.
Definition: con.c:463
void con_activate(Con *con)
Sets input focus to the given container and raises it to the top.
Definition: con.c:287
void floating_check_size(Con *floating_con, bool prefer_height)
Called when a floating window is created or resized.
Definition: floating.c:75
void floating_center(Con *con, Rect rect)
Centers a floating con above the specified rect.
Definition: floating.c:536
void floating_fix_coordinates(Con *con, Rect *old_rect, Rect *new_rect)
Fixes the coordinates of the floating window whenever the window gets reassigned to a different outpu...
Definition: floating.c:804
bool floating_enable(Con *con, bool automatic)
Enables floating mode for the given container by detaching it from its parent, creating a new contain...
Definition: floating.c:226
void scratchpad_fix_resolution(void)
When starting i3 initially (and after each change to the connected outputs), this function fixes the ...
Definition: scratchpad.c:247
bool scratchpad_show(Con *con)
Either shows the top-most scratchpad window (con == NULL) or shows the specified con (if it is scratc...
Definition: scratchpad.c:85
static int _lcm(const int m, const int n)
Definition: scratchpad.c:234
static int _gcd(const int m, const int n)
Definition: scratchpad.c:217
void scratchpad_move(Con *con)
Moves the specified window to the __i3_scratch workspace, making it floating and setting the appropri...
Definition: scratchpad.c:19
struct Con * focused
Definition: tree.c:13
struct Con * croot
Definition: tree.c:12
struct all_cons_head all_cons
Definition: tree.c:15
bool rect_equals(Rect a, Rect b)
Definition: util.c:59
Con * workspace_get(const char *num)
Returns a pointer to the workspace with the given number (starting at 0), creating the workspace if n...
Definition: workspace.c:127
void workspace_show(Con *workspace)
Switches to the given workspace.
Definition: workspace.c:420
@ CF_OUTPUT
Definition: data.h:600
@ CF_NONE
Definition: data.h:599
#define DLOG(fmt,...)
Definition: libi3.h:105
#define LOG(fmt,...)
Definition: libi3.h:95
#define TAILQ_FOREACH(var, head, field)
Definition: queue.h:347
#define TAILQ_FIRST(head)
Definition: queue.h:336
#define TAILQ_NEXT(elm, field)
Definition: queue.h:338
Stores a rectangle, for example the size of a window, the child window etc.
Definition: data.h:156
uint32_t height
Definition: data.h:160
uint32_t x
Definition: data.h:157
uint32_t y
Definition: data.h:158
uint32_t width
Definition: data.h:159
A 'Con' represents everything from the X11 root window down to a single X11 window.
Definition: data.h:613
struct Con * parent
Definition: data.h:645
enum Con::@20 scratchpad_state
enum Con::@18 type
struct Rect rect
Definition: data.h:649
char * name
Definition: data.h:659
fullscreen_mode_t fullscreen_mode
Definition: data.h:701